понедельник, 19 марта 2012 г.

Max Payne 3.Info, trailer, gameplay, wallpapers, pre-order

Max Payne 3 is an upcoming video game and the third title in the Max Payne franchise set to be published by Rockstar Games for Microsoft Windows, PlayStation 3 and Xbox 360. Development is led by Rockstar Vancouver in collaboration with the New England, London and Toronto studios. This is the first game in the series not to be developed by Finnish game developer Remedy Entertainment and not being written by series creator Sam Lake. The lead writer of Max Payne 3 is Dan Houser, who was also the writer of most games in the Grand Theft Auto series, and of Red Dead Redemption.Coming out on may 2012.Pre-order Max Payne 3 and get the Death Force Burst, which provides higher damage bullets in multiplayer.


Max Payne 3 is a third-person shooter in which the player assumes the role of its titular character, Max Payne. Max Payne 3 will feature the over-the-shoulder zoom aiming and cover mechanics. However, these will just serve as garnish to the game's classic run-and-gun shooting. Max Payne 3 will also make return of bullet-time in action sequences, which the franchise is notable for. In bullet time it will be possible to see every bullet make a hole in your foes.A "Last Man Standing" mechanic, which gives Max a reprieve from death for a small period if he has one painkiller on him. If the player is able to kill the enemy that delivered the wounding shot with bullets he'll recover enough energy to soldier on.





Max Payne 3 retains the shoot-dodge mechanic from the previous games. Max will also be able to stay grounded after a dive, which enables him to shoot 360 degrees around. Rockstar has blended physics and animation, so that when Max dives around, he does so appropriately according to his surroundings. Through advanced utilization of the Euphoria physics engine, shooting and killing enemies in Max Payne 3 will look noticeably more realistic than in any preceding Rockstar games as well.




New to the series are cinematic action movements, essentially interactive cut-scenes which will transition absolutely seamlessly into continuing game-play. More over there will be no Load-screens/Load-Progress-bars across game-play and cut-scenes, thus further engaging the player in Max-Payne's consciousness. Max must for example leap off a factory balcony, grab hold of a crane's hook and shoot at a crowd of thugs while swinging around in slo-mo. Should a thug get too close, Max can throw a few elbows and feet around to disarm and kill them in one crunching blow.




Find out the best prices for Max Payne trilogy here

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