суббота, 17 марта 2012 г.

The Elder Scrolls V: Skyrim.Trailer,gameplay,wallpapers,cheats,training guide,best prices

 The Elder Scrolls (abbreviated as TES) is an action role-playing open world video game series developed by Bethesda Game Studios and published by Bethesda Softworks.
The Elder Scrolls V: Skyrim was announced on December 11, 2010, at the Spike Video Game Awards 2010.  The game is not a direct sequel to its predecessor, Oblivion, but instead takes place 200 years later, in the land called Skyrim, in Tamriel. Skyrim also makes use of an updated graphics engine. It was released on November 11, 2011 to critical acclaim. Skyrim received Spike's Game of the Year award and IGN's XBox 360 and PC Game of the Year Awards for 2011,find out the best prices( XBox 360, Playstation 3, PC )HERE



 The Elder Scrolls games can be safely categorized as role-playing games (RPG), although they do include elements taken from action and adventure games. In Arena, as in many RPGs, players advance by killing monsters (and thereby gaining experience points) until a preset value is met, whereupon they level-up. However, in Daggerfall, Morrowind, and Oblivion the series took a skill-based approach to character advancement. Players develop their characters' skills by applying them, and only level-up when a certain set of skills have been developed. Skyrim took a new approach, where the more a skill is leveled, the more it helps to level the character. This shifted the focus away from character creation and more onto character development. The flexibility of the games' engines has facilitated the release of game extensions (or mods) through The Elder Scrolls Construction Set.


 The Elder Scrolls main series of games emphasizes different aspects of the gaming experience than most computer role-playing games. A brief article by Joystiq in early November 2006 compared BioWare's creations to Bethesda's by noting a difference in emphasis. Bethesda's creations focused on "aesthetic presentation and open-ended adventuring"; BioWare's on a combat system and modular architecture. This overarching aim has been noted by their designers as well. Bethesda has described their motivations in creating the first series game, Arena, as those of any good pen-and-paper RPG: creating an environment in which the player could be what the player wants and do what the player wants. Daggerfall's manual begins with a sort of design manifesto, declaring the developers' intention to "create a book with blank pages", and "a game designed to encourage exploration and reward curiosity". Choices, in the form of paths taken by the player, to do good, to chase after evil, are left open to the player, "just like in real life". This design trend continued with Morrowind, following the hiatus of similarly epic games in the interim, though Joystiq's previously noted insistence on graphics came again to the fore. During the development of Morrowind, Bethesda tripled its staff, so as to perfectly color its newly hand-made world. In their own words, "We knew we had to exceed the visual polish of the other games on the market, and we made it our goal to put The Elder Scrolls back into the forefront of game innovation."


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